OG Deus Ex I would say, though I need someone with more energy to expand on this in case they agree with me. It shows some of the worst aspects of capitalism at the very least.
hitman: world of assasination
you only get peace after killing the most influential capitalist circle
The board game, Monopoly, did the inverse. It (The Landlord’s Game) was created as an anti-landlord, pro tax-the-rich, game, but later rule changes made it a celebration of greed. In true capitalist fashion, Lizzie Magie, the inventor of the game, got shafted out of any monetary reward by Parker Bros.
i like how a lot of the house rules people play with try to soften the inhumanity of the game, which just means the game takes longer to get to the same conclusion: one player controlling everything, the rest having nothing.
it models social democracy :D
Oddly enough the point of Fallout was apparently (according to Tim Cain) never meant to be “capitalism bad” but rather “war bad”.
Of course any contemporary critique of war doesn’t work without a critique of capitalism so that of course ended up being a feature of the games regardless of intention.
Tim Cain was just one dude in a team full of creators, and they all frequently disagreed about various aspects -see the whole ghoul thing and if FEV was supposed to be a necessary component (it would make more sense since Ghouls in Fallout 1 were a bit more rare and mainly just focused on Necropolis/Vault 12/Bakersfield - even Fallout 2 had all ghouls claim heritage to the ghoul exodus post-destruction of Necropolis by the Master)
Tim Cain claiming “his” work to be an anti-capitalist masterpiece is also not conductive to his career (especially when the franchise is under the wings of Bethesda and Amazon)
The Followers of the Apocalypse who are portrayed as allies against the master, are explicitly stated to be anarcho-communists, so somebody on that creative team likely was not a fan of capitalism.
Where are they explicitly stated to be anarcho-communists? This is the first I’m hearing of it.
The Followers of the Apocalypse: Libertarians, socialists, communists, or greens?"
Joshua Sawyer: "They vary significantly, but range from anarcho-syndicatists to socialists to communists.
Tim Cain stopped contributing to the story after the first game so a lot of what he says about the franchise can be taken with a grain of salt.
M’lorddddddddddd, thy serfs are preaching heresy. They say they needeth not lords. I made a tapestry called “we needeth not lords” and they misinterpreted itttttttt
Did anyone else notice that the new Fallout series seems strangely pro-communist?
Hollywood writers are unionized and overwhelmingly left wing. Whenever they’re left to their own devices they always create works that express left wing thought, such as what happened with Andor recently.
Whether that expression of leftist thought is placatory is another argument altogether, but the people making the art are absolutely all socialists or syndicalists at the least.
Andor was an anomaly in today’s time. And boy how a good one it was!
But now star wars will be about how the empire were always the good guys and just misunderstood /s
Most of the popular new streaming shows are strangely pro-Communist.
Why is Christ Avellone tweeting this?
He is a Libertarian and musk wasnt as openly nazi in 2021
That’s very upsetting to hear ):
Most of the “cult classic” games were created by libertarians - that was just the political scene of the 90s. Socialism at the time was believed to be a dead ideology of the “past”. So Poison Ivy style environmentalism (see why for example DnD druids are neutral/good despite wanting to pol pot urban society) / feminism and libertarianism were the only other “left” leaning position widespread
Yep, another reason to pirate Fallout games added to my list.
Sorry but I don’t do death of the author, Fallout is officially reactionary now
Since Bethesda took over Fallout is just “apolitical” centrist slop that doesn’t actually want to make social commentary. It exists as a power fantasy simulator like all Bethesda games with no identity or substance to make the experience worthwhile.
I don’t know about the old games, but from Fallout 3 onwards, they always had anti-communism in it.
The first game doesn’t dabble much in ideology; its big talking point is that war is bad and everything else in the game is meant to revolve around this. The second game is more geared toward anti-fascism. Neither really touch on communism as an ideology or a system in practice.
Fallout 3 is centrist slop that simultaneously treats communism and anti-communism as being equally bad because it doesn’t have anything it actually wants to say.
New Vegas doesn’t touch on communism at all but it does offer some stark critiques of liberal democracy and colonialism (and capitalism of course) as well as Caesar’s weird Primitivist philosophy resulting from his inability to understand Hegel, which in turn attacks conservatism and similar Right-wing ideologies.
Fallout 4 doesn’t have anything to say about anything other than “slavery bad” and that’s about it. Like FO3 it’s just centrist slop with no political literacy whatsoever.
I don’t know about the other two games because nobody really played them.
I don’t know about the other two games because nobody really played them.
Fallout Tactics is generally “we will save you from the destruction (by conquering you)” tactics game except it’s actually way better as a game than usually admitted, it just got smashed in reviews because it was not actual Fallout 3 when everyone was hyped for one. Also Broterhood in it is least hitlerite of all its versions since it’s actually inclusive (you can have ghouls, supermutants, robots, deathclaws) and everyone is getting high in random moment, though the armed paladin taking psycho while on watch was pretty alarming.
I kinda prefer the Brotherhood to be fascist-coded since that is the logical conclusion of their philosophy and they’ve always canonically been assholes.
FO3–4 have Badhesda’s—couldn’t find a better one—shitstain on them, of course they’re bad. I’ll go even further and say TES4–5 were far worse than TES3 story wise. Idc about anything Badhesta and any game corpos create anymore, I’ll stick to my boom-shoots tyvm.
Same. I tried getting into TES4 but couldn’t make it past half the game because I found it too boring and watered down compared to Morrowind.
In FO4 I made it past the beginning area before I got bored and quit.
I already know that TES6 & FO5 will be yet another Loot Hoarder Sim with a “You are the chosen one” Story and MMO-Tier Quests.
They’ve been making bad Morrowind clones for 2 decades now with no end in sight, and that’s how they’ll probably die lol.TES4: Turd Howard watched LotR Trilogy and decided to recreate it with an underbaked story and a horrible engine.
TES5: Turd Howard read some Norse mythology and history and decided to recreate them with a little to no story and a passable yet still broken engine.
I let the others do this for the FO games. I didn’t bother finishing 3 and didn’t bother with 4 at all. All I know about 4 is it’s yet another Badhesda slop that is used by coomers as a porn game engine.
You can tell how TES6 and FO5 will be by looking at Starfrick and TES4 Remastered. I also have no faith in GTA6 because of recent re-releases, and HL3 for some gut feelings.
Edit: Changed GoT with Norse myths according to @commiewolf@lemmygrad.ml’s warning about GoT release date.
Game of Thrones season 1 released 7 months before Skyrim
You are right, mb. Still, it has a very similar concept but executed worse.
Lol, FO4 kind of replaced Skyrim in that regard since it’s literally just the Skyrim build of Gamebryo with a facelift and some improvements.
They wanted Starfield to be the next big sandbox game engine, but nobody wants Oblivion in Space.
The only big-Name Game I have any amount of faith in is HL3, although I don’t expect much.
Tbh too much stuff happened at the HL side.
First, Valve wanted a trilogy. Next, they wanted to make the second game a trilogy, like AC2.
Then, they returned to the trilogy idea; proceed to cancel the E3 and E4, which was starring the Corporal Adrian Shephard of HL:OF fame.
Last, they released a side game that only a small percentage of the players could play—which is based on the leaked story of E3; it is the story, let’s not kid ourselves—and decided to make it the link between E2 and HL3.
And now, they are mostly baiting the playerbase instead of releasing anything solid. Even if it gets released, I don’t believe it will be the HL3 I was waiting for.
The Followers of the Apocalypse in New Vegas and 2 are essentially communist and presented in a good light.
The Followers of the Apocalypse are a volunteer aid group. There’s nothing really communist about them; they’re altruists and pacifists motivated primarily by moralism. They don’t appear interested in the economic structure of societies, the use of labor, or who owns the modes of production. They’re “socialist” in a purely idealist sense.
They’re “socialist” in a purely idealist sense.
I mean they are kinda supposed to be - this is how their leader Nicole speaks/quotes about her in Fallout 1
They claim to want peace, like us. But anyone who disagrees with them just disappears. Their Dark God is not what he seems, believe me.
We never give up hope. We never will, even though most live by the gun these days. And we are concerned with the Children of the Cathedral…
We don’t worship so much as follow a set of principles. We want to bring peace back to this wasteland. The world tends toward destruction, so we try to make a difference
After my parents were killed by a marauders, it was time the killing stopped. It’s our goal to make this land the way it used to be, before the war.
Nicole is our leader. She’s compelled by insight and spirituality to bring peace to a world broken by war.
See the absence of any socialist big words? They are much more christian moralistic in nature.
Exactly. They’re a morality movement rather than a political or economic faction. This is a big reason as to why they keep taking Ls from the NCR and BoS.
True, but there isn’t much of a society left. Productive forces don’t really exist beyond artisanal and sustenance production, and neither does organized or capitalist modes of production. There isn’t anything to really organize, let alone lead.
They live in commune societies where the collective own the means of production, reject money, they attempt to elevate tribal groups through education, they’re anti-fascist and only maintain a tenuous relationship with the liberal NCR, and attempt to recruit through their outreach.
Society tetters between tribal and early feudal at best, and even then barely. What is a socialist to do in a “society” like that? Volunteer outreach is all that’s left, not like there’s much to do a “revolution” against.
True, but there isn’t much of a society left. Productive forces don’t really exist beyond artisanal and sustenance production, and neither does organized or capitalist modes of production. There isn’t anything to really organize, let alone lead.
This would be true if they didn’t literally come from the NCR - which does in fact have an organized, capitalist mode of production.
The reality is they’re simply not Marxists. FotA are closer to Christian missionaries that do charity work.
They live in commune societies where the collective own the means of production, reject money, they attempt to elevate tribal groups through education, they’re anti-fascist and only maintain a tenuous relationship with the liberal NCR, and attempt to recruit through their outreach.
Which makes them closer to utopian socialism rather than full-blown communism.
Society tetters between tribal and early feudal at best, and even then barely. What is a socialist to do in a “society” like that? Volunteer outreach is all that’s left, not like there’s much to do a “revolution” against.
Again this argument would make more sense if the NCR, the Strip, and Caesar’s Legion didn’t exist. Complex civilizations are coming back and they’re reviving exploitative modes of production such as the imperialism of the NCR, the Strip’s more basic capitalist model, and the Legion’s slave economy.
Fallout 1 and 2 had only vaguely anti-communism stuff (stuff from the old world), the start of fallout 1 with a cutscene of US troops killing journalists/guerrilla fighters in Canada (In Fallout Tactics theres a joke about leftist guerrilla infighting in Canada over naming their organization). Bizarrely the Soviets and Americans were close enough in the Fallout universe that some russians still lived in America before the war.
Bizarrely the Soviets and Americans were close enough
The implication was always that the Sino-Soviet split caused the USA to choose the USSR over China. The Soviet Union in black isle’s fallout was more like “successful” revisionist post-glasnost state that diminish in its power - which Bethesda kinda forgot and given how fallout 4 was written when the whole crimea thing was popping off, the USSR became a useful enemy to use again.
I thought the entire point of the communism bad stuff was to make it as over the top and insane as possible as a criticism of the anti communist narrative but that may have just been my interpretation
Especially things like liberty prime just being so obviously insane
The McCarthyism aspect was not really that present pre-Fallout 3, China was never really discussed at all - beyond that they nuked america, neither was its ideology. Fallout as a franchise got flanderized hard with the whole 50s Americana, in fact the first two games major 50s influence was mainly in art deco architecture a la Chrysler building.














