cross-posted from: https://slrpnk.net/post/38188482

Tech vendors promised personalized, frictionless learning. What American schools got instead was mind-numbing, data-hungry junk software that devalues teachers and shortchanges students. A growing movement, led by alarmed parents, is saying enough.

Technology’s allure is always future oriented: Personal computing was going to supercharge productivity; social media and smartphones would strengthen interpersonal connections; and now AI will streamline the world of work. And for three-quarters of a century, education technology vendors have promised to optimize student learning and eliminate the busywork of teaching. But as Charles Logan, T. Philip Nichols, and Antero Garcia recently argued in Kappan, “the future they’re selling has not arrived — and perhaps it never will. But de-skilling, surveillance, and extraction — all of that is happening now, in our classrooms, today.”

  • Cherry@piefed.social
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    3 hours ago

    When gamification is used to persuade or hold a user into a subscribed service. Its predatory. It can be used to influence or motivate learners, classroom or online. But when used to further you being on the app, its not good.

    • lauha@lemmy.world
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      2 hours ago

      Exactly what I said, gamification is not bad in itself.

      Gamification is not the problem. The problem is predatory behaviour.