cm0002@libretechni.ca to Programming@programming.devEnglish · 4 months agoInfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generationxandergos.github.ioexternal-linkmessage-square2fedilinkarrow-up110arrow-down11
arrow-up19arrow-down1external-linkInfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generationxandergos.github.iocm0002@libretechni.ca to Programming@programming.devEnglish · 4 months agomessage-square2fedilink
minus-squareExFed@programming.devlinkfedilinkarrow-up1·4 months agoI’m pretty sure they’re trying to say that, if you were to realistically simulate orbital mechanics, the framework generates terrain 9 times faster than the player could reveal new terrain via orbiting, making it possible to calculate at runtime.
I’m pretty sure they’re trying to say that, if you were to realistically simulate orbital mechanics, the framework generates terrain 9 times faster than the player could reveal new terrain via orbiting, making it possible to calculate at runtime.