Here’s a couple of examples Keep talking and nobody explodes — The most popular in the list I think

Uncle Chop’s rocket shop — the game where you are repairing your client’s rockets by following the in-game guidebook

Tin can — here you are also repairing the spaceshp but this time you are it’s capitan and you are in space in the middle of nowhere

  • WappleFF27@feddit.online
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    4 days ago

    Subnautica and Subnautica 2.

    The guide is an ingame tablet that’s literally your character’s survival guide book, recording data on wildlife and tracking your crafting tree.

      • WappleFF27@feddit.online
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        3 days ago

        Strongly disagree, the pdf holds all of the beacon markers that literally guide you through the game.

        Also, it lists all unlocked recipes and their ingredients, which help guide player progression.

        • LurkingLuddite@piefed.social
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          3 days ago

          You do not need the manual. At all.

          Just because they went through the effort to put a bunch of info into a place does not mean you NEED that info to do anything. Similarly, just because it can be useful does not make it required.

          Now, stop being pedantic and start trying to think of games where you NEED the manual, hence making it, a “main gameplay aspect”.