I’ve solo developed an Android game as a hobby, but the 12+ testers at the same time for 14+ days requirement is a nightmare.

If you developed an app, how did you get past this? My game is fully free, no ads, no in-app purchases, so paying for testers isn’t an option either.

Maybe I’m just lacking friends (:

  • Nurse_Robot@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    11 days ago

    As for marketing, I met learn how to appeal to communities, improve your sales pitch. And considering it’s a free game, that should be easy! Things like implying scarcity, or urging action through time limitations.

    c/gaming: Now Accepting Beta Testers (indie dev, limited spots fill quickly! See details below)

    If you’re interested, sign up quickly! I’m only accepting a limited amount of beta testers for (elevator pitch of game, brief description of yourself and your history to appeal to emotion).

    If you want to have your voice heard in game development, be a part of the journey of [game], or just want access before anyone else, apply now!