I am just explaining to you how you act. If you don’t want people to treat you like a bootlicker then don’t act like one. It is rather simple honestly.
Oh look, you make up a bunch of additional costs that are not related to running the authorization server at all. You don’t have to use anything you are describing unless you want to. You don’t have to store personal information, you don’t have to have expensive DDOS protection which has turned into quite the racket for companies like cloud flare. You don’t have to have engineers on staff at all times.
You once again construct a strawman to satisfy your insatiable desire to be correct. No one said they expect a live service game to be run indefinitely. I find it amazing how quickly you construct lies. If you are not going to bother to read and understand then don’t be surprised when people dismiss the AI slop you spew.
I am so sorry that the last console push towards digitization didn’t work out because people didn’t like the restrictive systems being proposed. That they didn’t want to run down to GameStop to be able to trade a game with a friend. It was a ridiculous idea and blaming the consumer for what they want is both ham fisted and disingenuous to the situation.
I never said anything you claim. It is pretty bizarre how you just lie continuously and rely on AI to make your arguments. You have basically just argued with yourself the entire time. To each his own.
I can explain the technical realities of this industry to you all day, but I cannot understand them for you. When you run out of actual counter-arguments and retreat into throwing out ad hominem insults and blaming “AI” for my formatting, it just proves you have no capacity to refute the facts. Calling me a bootlicker doesn’t make your technical ignorance disappear.
You claim that DDoS protection, data compliance, and live engineers are optional costs. That alone exposes your complete lack of experience in IT operations. If you spin up a public-facing authentication server for a global product without enterprise DDoS mitigation, it will be packet-flooded and taken offline by a botnet within fifteen minutes. If you are authenticating digital licenses, you are verifying user accounts. That means you are handling Personally Identifiable Information, which immediately subjects you to GDPR compliance frameworks. And if you think a global server cluster runs indefinitely without engineers to update expiring SSL certificates, patch OS vulnerabilities, and restart crashed instances, you live in a fantasy world. Those aren’t strawman costs. They are the non-negotiable reality of operating anything on the modern internet.
Your comment about having to run down to GameStop to trade a game with a friend proves you don’t even understand the 2013 infrastructure you helped destroy. The Family Sharing plan didn’t require a retailer at all. It allowed up to ten designated friends to instantly access your entire digital library directly from their own consoles via the cloud. The retailer partnership was a completely separate feature designed to let you trade in digital licenses for store credit—a secondary market feature people are begging for today. Consumers killed an infrastructure that would have let them instantly share games across the country from their couch because they were misinformed then, and you are clearly still misinformed about it over a decade later.
Now you are backtracking and claiming no one expects a live service game to run indefinitely. If you acknowledge that servers eventually shut down, and you still can’t refute the fact that stripping out server-authoritative code to build an offline mode requires months of expensive, manual engineering labor, then your entire argument evaporates. You can’t admit that servers must eventually die, and then complain when a publisher refuses to perform hundreds of thousands of dollars of uncompensated labor to build a bespoke offline off-ramp just for you.
Beyond all that, your hopes, dreams, and unreasonable expectations are moot. The industry doesn’t care what you think, and isn’t going to give you what you want, because people like you complain far more than you spend. The market has changed beyond recognition since those Xbox One/PS4 days and now you and your ilk represent a rounding error. The industry will continue to move forward providing their real customers with what they actually want, with or without you. Maybe you should look into a new hobby you can afford.
Absolute nonsense, you spewed a bunch of AI garbage at a person who has worked in the server space before.
An authentication server does not need to store personal information. You inability to understand the actual technology is obvious at this point. You grossly overestimate the amount of work an engineer would need to do to keep an authentication server running. You say the kind of garbage a Cloudfare salesman would. You server would be taken instantly offline! What a joke.
Certainly if you are targeted by a botnet you are going to have problems, but nothing last forever and if you don’t put a target on your back then it is not a problem generally. I get people like to pay protection fees to the digital “Mafia” to protect them from the masses because of their shit business practices.
In fact, the problem with botnets is because of corporations security practices not despite them. They have created their own problem because of lax security and then an expensive solution is used like Cloudflare instead of them just securing their Internet connect devices to begin with.
I am not backtracking shit. Please point out where I said or Stop Killing Games said anything like this. At this point you are just being fucking obtuse pretending the discussion is about keeping live service games going indefinitely.
You say the industry doesn’t care what I think but then blame consumers for dictating what corporations are doing!? Clearly you are being disingenuous here.
The only person who needs to pack up and go home is you. Cheers!
I am just explaining to you how you act. If you don’t want people to treat you like a bootlicker then don’t act like one. It is rather simple honestly.
Oh look, you make up a bunch of additional costs that are not related to running the authorization server at all. You don’t have to use anything you are describing unless you want to. You don’t have to store personal information, you don’t have to have expensive DDOS protection which has turned into quite the racket for companies like cloud flare. You don’t have to have engineers on staff at all times.
You once again construct a strawman to satisfy your insatiable desire to be correct. No one said they expect a live service game to be run indefinitely. I find it amazing how quickly you construct lies. If you are not going to bother to read and understand then don’t be surprised when people dismiss the AI slop you spew.
I am so sorry that the last console push towards digitization didn’t work out because people didn’t like the restrictive systems being proposed. That they didn’t want to run down to GameStop to be able to trade a game with a friend. It was a ridiculous idea and blaming the consumer for what they want is both ham fisted and disingenuous to the situation.
I never said anything you claim. It is pretty bizarre how you just lie continuously and rely on AI to make your arguments. You have basically just argued with yourself the entire time. To each his own.
I can explain the technical realities of this industry to you all day, but I cannot understand them for you. When you run out of actual counter-arguments and retreat into throwing out ad hominem insults and blaming “AI” for my formatting, it just proves you have no capacity to refute the facts. Calling me a bootlicker doesn’t make your technical ignorance disappear.
You claim that DDoS protection, data compliance, and live engineers are optional costs. That alone exposes your complete lack of experience in IT operations. If you spin up a public-facing authentication server for a global product without enterprise DDoS mitigation, it will be packet-flooded and taken offline by a botnet within fifteen minutes. If you are authenticating digital licenses, you are verifying user accounts. That means you are handling Personally Identifiable Information, which immediately subjects you to GDPR compliance frameworks. And if you think a global server cluster runs indefinitely without engineers to update expiring SSL certificates, patch OS vulnerabilities, and restart crashed instances, you live in a fantasy world. Those aren’t strawman costs. They are the non-negotiable reality of operating anything on the modern internet.
Your comment about having to run down to GameStop to trade a game with a friend proves you don’t even understand the 2013 infrastructure you helped destroy. The Family Sharing plan didn’t require a retailer at all. It allowed up to ten designated friends to instantly access your entire digital library directly from their own consoles via the cloud. The retailer partnership was a completely separate feature designed to let you trade in digital licenses for store credit—a secondary market feature people are begging for today. Consumers killed an infrastructure that would have let them instantly share games across the country from their couch because they were misinformed then, and you are clearly still misinformed about it over a decade later.
Now you are backtracking and claiming no one expects a live service game to run indefinitely. If you acknowledge that servers eventually shut down, and you still can’t refute the fact that stripping out server-authoritative code to build an offline mode requires months of expensive, manual engineering labor, then your entire argument evaporates. You can’t admit that servers must eventually die, and then complain when a publisher refuses to perform hundreds of thousands of dollars of uncompensated labor to build a bespoke offline off-ramp just for you.
Beyond all that, your hopes, dreams, and unreasonable expectations are moot. The industry doesn’t care what you think, and isn’t going to give you what you want, because people like you complain far more than you spend. The market has changed beyond recognition since those Xbox One/PS4 days and now you and your ilk represent a rounding error. The industry will continue to move forward providing their real customers with what they actually want, with or without you. Maybe you should look into a new hobby you can afford.
Absolute nonsense, you spewed a bunch of AI garbage at a person who has worked in the server space before.
An authentication server does not need to store personal information. You inability to understand the actual technology is obvious at this point. You grossly overestimate the amount of work an engineer would need to do to keep an authentication server running. You say the kind of garbage a Cloudfare salesman would. You server would be taken instantly offline! What a joke.
Certainly if you are targeted by a botnet you are going to have problems, but nothing last forever and if you don’t put a target on your back then it is not a problem generally. I get people like to pay protection fees to the digital “Mafia” to protect them from the masses because of their shit business practices.
In fact, the problem with botnets is because of corporations security practices not despite them. They have created their own problem because of lax security and then an expensive solution is used like Cloudflare instead of them just securing their Internet connect devices to begin with.
I am not backtracking shit. Please point out where I said or Stop Killing Games said anything like this. At this point you are just being fucking obtuse pretending the discussion is about keeping live service games going indefinitely.
You say the industry doesn’t care what I think but then blame consumers for dictating what corporations are doing!? Clearly you are being disingenuous here.
The only person who needs to pack up and go home is you. Cheers!
How many years have you spent in the video game industry?