Back into the Grim Dawn we go!

  • zod000@lemmy.dbzer0.com
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    6 days ago

    Same here! They really turned up the difficulty, so new users beware (or delight I guess if you are into that).

    • Bakkoda@sh.itjust.works
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      4 days ago

      Yeah veteran has been a challenge to say the least. I’ve had to use movement skills a lot more than I am used to. Not sure how werewolf form works but even with a sword and board i was getting nuked occasionally with some unique spawns.

      • zod000@lemmy.dbzer0.com
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        4 days ago

        Yeah, I’ve been forced to use the evade skill to avoid the slow highly telegraphed attacks from some enemies that can knock me down below half health. Werewolf doesn’t add any stats by default, so it mostly handles it by a healthy amount of attack damage converted to health. That works well most of the time, but as it is still a melee class the extra bite of ground effects (think aether, poison, or fire on the ground) since the update are now rarely things you can sit still in for more than a moment. Those were always something to avoid, but they seem a bit tweaked now. I definitely feel like I am kiting more bosses than I normally would be.

    • Wildmimic@anarchist.nexusOP
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      6 days ago

      I realized that quickly. I only play hardcore in ARPGs, and the character show in in the screenshot is already populating my graveyard, something that hasn’t happened to me that quick in a long time (most of my chars die somewhere in the transition from veteran to ultimate)

    • ampersandrew@lemmy.world
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      5 days ago

      It took a friend and I a few dozen hours to hit a difficulty spike. Before that, it was easy enough that we had to turn the difficulty up a notch.