You know you’ve gone off the deep of Noita when you stop calling it a rogue-lite and start calling it a randomized metroidvania. Because the game has built in features that effectively let you circumvent whatever “rogue-lite” elements the game has and what areas, bosses or quests you can access, kill or do becomes dependent on the order of what you find during your playthrough. But eventually you can do everything in a single playthrough (excluding the true ending which requires going into NG+).
You know you’ve gone off the deep of Noita when you stop calling it a rogue-lite and start calling it a randomized metroidvania. Because the game has built in features that effectively let you circumvent whatever “rogue-lite” elements the game has and what areas, bosses or quests you can access, kill or do becomes dependent on the order of what you find during your playthrough. But eventually you can do everything in a single playthrough (excluding the true ending which requires going into NG+).