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vegeta@lemmy.world to Technology@lemmy.worldEnglish · 2 days ago

Nvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer model

www.tomshardware.com

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Nvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer model

www.tomshardware.com

vegeta@lemmy.world to Technology@lemmy.worldEnglish · 2 days ago
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VRAM optimizations apply strictly to Nvidia's transformer model, not frame generation.
  • FooBarrington@lemmy.world
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    1 day ago

    Less VRAM usage means you can use higher-quality models and textures.

    • REDACTED@infosec.pub
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      22 hours ago

      Are you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?

      • FooBarrington@lemmy.world
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        22 hours ago

        No?! Have you read the title of this post?

      • lime!@feddit.nu
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        22 hours ago

        dlss isn’t frame gen, it’s supersampling

        • REDACTED@infosec.pub
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          21 hours ago

          TIL. Never used either.

    • MonkderVierte@lemmy.zip
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      1 day ago

      So more voxels, which needs a beefier GPU. I see, a double win for NVidia.

      • FooBarrington@lemmy.world
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        1 day ago

        What? No. If DLSS requires less memory, you can use more memory for other things. This means you can use a less beefy GPU, which is worse for Nvidia.

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