sanitation@lemmy.today to Technology@lemmy.worldEnglish · 1 day agoValve was founded 30 years ago — changed PC gaming forever with Half-Life, then Steam | Microsoft veterans Gabe Newell and Mike Harrington founded the company on August 24, 1996.www.tomshardware.comexternal-linkmessage-square37fedilinkarrow-up1292arrow-down13cross-posted to: technology@beehaw.org
arrow-up1289arrow-down1external-linkValve was founded 30 years ago — changed PC gaming forever with Half-Life, then Steam | Microsoft veterans Gabe Newell and Mike Harrington founded the company on August 24, 1996.www.tomshardware.comsanitation@lemmy.today to Technology@lemmy.worldEnglish · 1 day agomessage-square37fedilinkcross-posted to: technology@beehaw.org
minus-squareDyskolos@lemmy.ziplinkfedilinkEnglisharrow-up3·23 hours agoOh is that so? actually never bother witu the sharing, was adamant that it was account, not game-restricted. OK even better then. Still far from optimal. You can’t just gift a game away you don’t want to play anymore. That would be big.
minus-squareRamRabbit@lemmy.worldlinkfedilinkEnglisharrow-up5·23 hours ago was adamant that it was account, not game-restricted This used to be the case, which is probably why you thought that. They improved the feature a few years ago.
minus-squareDyskolos@lemmy.ziplinkfedilinkEnglisharrow-up2·23 hours agoAhhh makes sense. As I never really used it it vanished off my radar. And rarely things get better than worse 🥴
minus-squarePixel_Jock_17@piefed.calinkfedilinkEnglisharrow-up1·21 hours agoThat would be super cool if you could generate a unique code and once its redeemed its removed from your library. That certainly would he big!
minus-squareDyskolos@lemmy.ziplinkfedilinkEnglisharrow-up2·edit-221 hours agoAnd it’d be so simple. Just like you said. But that would hurt sales and help you not to clutter your lib and poorer ppl get cool games too. Sigh…
Oh is that so? actually never bother witu the sharing, was adamant that it was account, not game-restricted. OK even better then. Still far from optimal. You can’t just gift a game away you don’t want to play anymore. That would be big.
This used to be the case, which is probably why you thought that. They improved the feature a few years ago.
Ahhh makes sense. As I never really used it it vanished off my radar. And rarely things get better than worse 🥴
That would be super cool if you could generate a unique code and once its redeemed its removed from your library.
That certainly would he big!
And it’d be so simple. Just like you said. But that would hurt sales and help you not to clutter your lib and poorer ppl get cool games too.
Sigh…