Logline

An off-duty window becomes a warp emergency when the Enterprise is pushed beyond its safe limits.

Written by: Bill Wolkoff

Directed by: Dan Liu

  • SpaceScotsman@startrek.website
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    4 days ago

    This one felt like we were halfway towards a proper episode. The plot had a big ethical decision, it had opportunity for growth, a decent if treknobabbly sci fi threat. But this episode really suffered from prequelitis - it never really felt that Chapel was going to do anything other than try to save Mbenga, we know mbenga survives in some capacity anyway, and Chapel’s decision is made within seconds with little room to explore “when should you let a patient go”. Ditto Spock’s grand sacrifice going out into the radiation, and a lack of tension around the pod being ejected. There was a lot going on here, possibly too much. The clear stand outs here are Scotty getting his drive and motivation to own engineering on enterprise, and nurse chapel getting the push to likewise take more agency of her life on enterprise.

    I guess this is meant to be borrowing from the 24 style of show - the only 24 I’ve ever seen was when the Simpsons parodied it. Overall I didn’t really like that particular style of direction / editing, but it wasn’t terrible. It kind of bugged me that we only learnt what the threat we were counting down to was half way through the episode. This episode would probably have worked just as well without the counter, it didn’t add anything for me.

    Random notes:

    • The reference to the lift sketch was amusing
    • Getting a bit more scortegas friendshipping is cute
    • Good we managed to avoid some lizard space babies at warp limit
    • Once again our Vulcan cadet comes up with a line that sounds superficially vulcan but which under scrutiny makes no sense (“I’m a vegetarian, therefore the thing you said about meat is illogical”).
    • Lastly, this is probably one of the first instances where the crew acknowledge that starfleet ships apparently do not having proper electrical wiring and grounding on the control panels. That got a laugh out of me. They should fix that.
    • ValueSubtracted@startrek.websiteOPM
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      4 days ago

      this episode really suffered from prequelitis

      I never really feel this way - realistically, the main cast is virtually never in danger of dying, regardless of whether we know what happens next, so it doesn’t really interfere with my enjoyment of the story being told.

      I guess this is meant to be borrowing from the 24 style of show

      Yeah, it did occur to me that the countdown seemed to be happening in real time. I guess that explains the occasional splitscreen, which in itself feels like a very 1960s thing to do, even though it’s not something that Star Trek did.

      a line that sounds superficially vulcan but which under scrutiny makes no sense

      Yeah, I did not like that.