simple@piefed.social to Games@lemmy.worldEnglish · 4 hours agoUZDoom 5.0 Release Announcement Trailerwww.youtube.comexternal-linkmessage-square10fedilinkarrow-up124arrow-down12file-text
arrow-up122arrow-down1external-linkUZDoom 5.0 Release Announcement Trailerwww.youtube.comsimple@piefed.social to Games@lemmy.worldEnglish · 4 hours agomessage-square10fedilinkfile-text
minus-squareedgemaster72@lemmy.worldlinkfedilinkEnglisharrow-up4·1 hour agoI feel obligated to continue the chain… what is zdoom?
minus-squareBurgerBaron@quokk.aulinkfedilinkEnglisharrow-up1·edit-250 minutes agoAn idtech 1 (well, it was called Doom Engine first) source port thanks to John Carmack you can do that for most of id Software game engines up until idtech 4. https://en.wikipedia.org/wiki/Id_Tech#Development https://github.com/id-Software
minus-squarejinwk00@sh.itjust.workslinkfedilinkEnglisharrow-up1·2 minutes agoAimed for heavily modding support to be specific There are other source ports which tend to: Be as close as how it was intended while fixing critical issues (Chocolate Doom) Modernize the framerate but keep the gameplay same and welcoming to new users (PrBoom Plus and its forks) Make as ugly as possible (Doomsday)
minus-squarenotptr@lemmy.cyberia9.orglinkfedilinkEnglisharrow-up1·53 minutes agoHeavily updated id tech engine
I feel obligated to continue the chain…
what is zdoom?
An idtech 1 (well, it was called Doom Engine first) source port thanks to John Carmack you can do that for most of id Software game engines up until idtech 4.
https://en.wikipedia.org/wiki/Id_Tech#Development
https://github.com/id-Software
Aimed for heavily modding support to be specific
There are other source ports which tend to:
Heavily updated id tech engine