Mustachius_Grumpius@thelemmy.club to Technology@lemmy.worldEnglish · 3 days agoMarvel's Wolverine motorcycle section and quicktime events are getting the wrong kind of attention because "the game plays itself" and "you don't have to press anything"www.gamesradar.comexternal-linkmessage-square69fedilinkarrow-up1204arrow-down114
arrow-up1190arrow-down1external-linkMarvel's Wolverine motorcycle section and quicktime events are getting the wrong kind of attention because "the game plays itself" and "you don't have to press anything"www.gamesradar.comMustachius_Grumpius@thelemmy.club to Technology@lemmy.worldEnglish · 3 days agomessage-square69fedilink
minus-squareBowtiesAreCool@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down15·3 days agoYou can thank half life 2s vehicle traversal levels for that.
minus-squareblartcap_@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up20arrow-down1·edit-21 day agoHL2’s airboat and vehicle sections weren’t on-rails like this. You could get out and explore at any point with all the mechanics available to you. They even made it into a gigantic wave defense set piece for the final battle at the end of Episode 2.
minus-squareBowtiesAreCool@lemmy.worldlinkfedilinkEnglisharrow-up1·14 hours agoI was saying that half life 2s iconic vehicle sections caused the industry to attempt to copycat that in many many games in the 2000s-2010s
You can thank half life 2s vehicle traversal levels for that.
HL2’s airboat and vehicle sections weren’t on-rails like this. You could get out and explore at any point with all the mechanics available to you. They even made it into a gigantic wave defense set piece for the final battle at the end of Episode 2.
I was saying that half life 2s iconic vehicle sections caused the industry to attempt to copycat that in many many games in the 2000s-2010s