Watching an ad would earn players another block of ad-free play time, called a “credit”

  • j_elgato@leminal.space
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    14 hours ago

    Laws (and crimes) and consumer behaviors are governed by popular concensus of what we, the body politic, are willing to tolerate - neither are absolutes, and both are subject to change.

    A realistic analogy would make my point less clearly than an exaggerated cartoon.

    If the consumer market, or the corporations that govern it, decide that grave robbery is to be tolerated as a for-profit adventure…

    well, we’ve very few tools with with to oppose them.

    (See also: the collapse of the biosphere)

    Fortunately, in America at least, It’s likely your loved ones lacked the medical insurance necessary to cover the cost of dental fillings.

    • Kyunw@lemmy.world
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      13 hours ago

      Laws (and crimes) and consumer behaviors are governed by popular concensus of what we, the body politic, are willing to tolerate - neither are absolutes, and both are subject to change.

      You’re right that social norms shift, but fundamental legal protections don’t evaporate overnight, especially in democratic nations with institutional checks. Suggesting that society will casually normalize grave robbery for profit within our lifetimes isn’t realistic.

      A realistic analogy would make my point less clearly than an exaggerated cartoon.

      Admitting that your argument relies on an “exaggerated cartoon” proves that your logic isn’t realistic. Video game ads are a voluntary consumer choice, but grave robbery is a non-consensual crime.

      If you want a realistic corporate greed analogy, look at a company intentionally polluting the air and then selling clean air filters to profit off the damage. At least that deals with actual market behavior instead of shock value crime scenarios.