• RightHandOfIkaros@lemmy.world
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    2 days ago

    Why? Then the devs you love would be controlled by investors and shareholders. You won’t be likely to get the games you love anymore.

    AAA studios already have the ability to fix the problem, they just don’t want to:

    • Fire more people to reduce studio size, there is no reason to have more than like 150 people, realistically
    • Focus on smaller projects that can be developed faster
    • Put all the game content in the game at launch
    • Smaller game means less dev time and more and better bug fixing
    • Make a fun game first, then decide the details

    For some reason they think that retaining every single employee and developing impossibly huge games is more important though.

    • paraproto@szmer.info
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      2 days ago

      They could probably retain those employees and just do more games in the same time with advice taken from the rest of your points.

      • RightHandOfIkaros@lemmy.world
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        1 day ago

        Wouldn’t be smart to create so much self competition by flooding the market with so many games, even from just a single publisher. People wouldn’t have enough time or money to buy and play them all. The business side would end up losing more money than it makes, which would easily lead to a death spiral of firing people into studio closure.

        At smaller studio sizes of less than 100, one single studio in today’s market could easily be generating 10 games per year or more. But a publisher might have 20 or more studios. That’s 200+ games per year from just a single publisher. Now expand that to multiple publishers, and we haven’t even mentioned the infinite indie games that release each year. Games already get drowned out of sales and thats with AAA barely releasing a handful of games each year. It would be much harder to gain any marketshare if so many more games were released in just one year.