According to retail data, 35% of Marvel’s Wolverine sales were physical discs. This comes from Ampere Analysis (via The Game Business), which tracks sales data across major markets globally.

The data suggests Wolverine shifted 2.16 million units in September (it went on sale September 15), and a significant portion of those sales were on-disc. In Europe, 51% of Wolverine sales came from the boxed version. Zooming in, more than two thirds were physical sales in France, but two thirds were digital in the UK.

  • artyom@piefed.social
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    9 hours ago

    Why wouldn’t they just increase the prices on physical copies to compensate?

    • ampersandrew@lemmy.world
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      9 hours ago

      Historically, because they don’t want to piss off their brick and mortar retail partners. Someone like Walmart would just stop carrying their product if they’re getting a raw deal out of it. These days, Nintendo is doing exactly that, but at some point, if Sony’s charging $90 physical for a $70 digital game, you’re already convincing your customers to just stop buying physical anyway, so they’ll also save the money they’d have to spend on manufacturing the disc drive in the first place.

      • artyom@piefed.social
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        7 hours ago

        Someone like Walmart would just stop carrying their product if they’re getting a raw deal out of it

        But they’re already getting screwed. Better a $10 price increase than no product at all?

    • iamthetot@piefed.caOP
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      7 hours ago

      Have you seen how anyone reacts when prices are raised, especially on video games?