According to retail data, 35% of Marvel’s Wolverine sales were physical discs. This comes from Ampere Analysis (via The Game Business), which tracks sales data across major markets globally.

The data suggests Wolverine shifted 2.16 million units in September (it went on sale September 15), and a significant portion of those sales were on-disc. In Europe, 51% of Wolverine sales came from the boxed version. Zooming in, more than two thirds were physical sales in France, but two thirds were digital in the UK.

  • chiliedogg@lemmy.world
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    8 hours ago
    1. Not all of them would stop buying game
    2. Reatilers take a huge cut of the profit from physical sales
    3. Physical media costs more to produce
    4. Physical media can be resold
    5. Future consoles would cost more if they needed to handle physical media

    Going digital-only is absolutely going to be more profitable for Sony. It’s why they aren’t backing down on this at all. There’s simply no business case for keeping physical games alive.