I’ve recently played Resident Evil 6 for the 1st time after playing Resident Evil 4 (an absolute masterpiece) & Resident 5 (a pretty good game). I was already aware of the hate this game got over the years. But after experiencing it, it’s only bad in an artificial way. Like yeah, it’s nothing like the classic games and it’s too much in the action category.
Otherwise, as someone who loves action games, it’s a pretty fun game. Especially in Mercenaries Mode, where it’s fun to mow down body-horror themed enemies. As a Resident Evil game, it’s pretty bad. But…as an action third person shooter with splatter punks, it’s quite well executed


The game reminded me so much of exploring museum in all the right ways where you weren’t sure what was to come, but it was all loosely connected. The arty elements complemented this mystery and feeling like you were in some sort of other reality, which is honestly appreciated (not Backrooms vibes of unwelcoming). My only regret was having to use solutions a couple of times.
I’m glad you picked this niche game to talk about. I still think about it sometimes despite it being over a decade old. You’ve inspired me to pick it up again all these years later.
It’s a solo project I think? So in some cases yeah it has the feeling of a children’s science museum? What’s over here? What does this do? OOOOOOH! In one case there’s a room full of what I’m pretty sure was the test assets the developer used to learn how to create the shenanigans the game is made of.
For me, it’s at it’s best when it presents the player with something unfamiliar, like the layout that doesn’t spatially make sense, it has strange abstract things in it, like the hallway full of balls you have to walk slowly through. You’re unfamiliar with how this place works, you then learn, and it offers a checkpoint that relates that to some aspect of life. Then you get a cube gun and it’s a video game again.