I wrote a blog post on the current trend of game decompilations using AI and where we’re going with this. It’s all very promising but oh boy are the implications scary.

  • I Cast Fist@programming.dev
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    7 hours ago

    Pretty sure “decompiling” has always been the easy step - open the binary with a hex editor and dump the contents as some source code. Making sense of that is where shit gets really difficult - making it work was usually even harder.