Interestingly you can play as an animal or plant in the current release of Qud, heck you can play as a concrete wall. You just can’t start as those things.
I’m running a mod that lets you play as any creature in the game. This run I’m a snapjaw brute, a low-level creature that’s not much of a threat to anyone.
It’s a very difficult start, because you don’t even get a waterskin. I was fortunate enough to find a ruin just one parasang away from the starter village, so I sold a couple of the books for a hundred drams of water and a skin. I hate selling books, but it was enough to get me started.
I’m also running a mod that lets me change the appearance of myself and my followers at a gutsmonger. I gave everyone a dye-job so that I can tell them apart.
The one that I would absolutely recommend is a fork (to bring it up to the current version) of Clever Girl that makes companions much easier to manage.
Now I can tell them to grab their own equipment. I usually throw my stuff into a big pile now and let all of my followers pick through it and grab what they want before I liquidate it all.
Every description someone writes about an interesting experience in the game reads like a meth-fueled fever dream.
Interestingly you can play as an animal or plant in the current release of Qud, heck you can play as a concrete wall. You just can’t start as those things.
Psionics is definitely a source of weirdness.
I’m running a mod that lets you play as any creature in the game. This run I’m a snapjaw brute, a low-level creature that’s not much of a threat to anyone.
It’s a very difficult start, because you don’t even get a waterskin. I was fortunate enough to find a ruin just one parasang away from the starter village, so I sold a couple of the books for a hundred drams of water and a skin. I hate selling books, but it was enough to get me started.
I’m also running a mod that lets me change the appearance of myself and my followers at a gutsmonger. I gave everyone a dye-job so that I can tell them apart.
That sounds amazing. I’ve not delved into the modding scene yet, the vanilla game is already so complex and engrossing.
The one that I would absolutely recommend is a fork (to bring it up to the current version) of Clever Girl that makes companions much easier to manage.
Now I can tell them to grab their own equipment. I usually throw my stuff into a big pile now and let all of my followers pick through it and grab what they want before I liquidate it all.
I love reading about people playing this and Dwarf Fortress, but I don’t have the patience to learn how to play.