• popcar2@piefed.ca
    link
    fedilink
    English
    arrow-up
    6
    ·
    23 hours ago

    Only if you have a beast of a PC. From what I’ve seen these ports run significantly better and come prepackaged with many fixes to shadps4 issues like vertex explosions.

    • SolSerkonos@piefed.social
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      edit-2
      22 hours ago

      It didn’t need a beast, exactly, just a decent rig. I never could fix the vertex explosions, though, and it was mildly unstable.

      • Goodeye8@piefed.social
        link
        fedilink
        English
        arrow-up
        3
        ·
        20 hours ago

        You do need somewhat of a beast if you want to fix the vertex explosions. To prevent vertex explosions you need to enable readbacks, but those are very performance intensive (and can cause games to be unstable but I lucked out with just getting shit performance). Readbacks took Bloodborne from 1440p ultrawide 60+ fps to 1080p widescreen struggling to hit 60fps in some areas and I tried all sorts of things to even get it running at 60 with readbacks so that sometimes 60 contained all the optimization patches and configurations tweaks, whatever could get me just a bit more performance (none of which I needed when playing 1440p).