Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 24 days agoGTA: Vice City's writing was "awful," Rockstar co-founder Dan Houser says, but acting icon Ray Liotta "made it sound good"www.gamesradar.comexternal-linkmessage-square24fedilinkarrow-up1135arrow-down13
arrow-up1132arrow-down1external-linkGTA: Vice City's writing was "awful," Rockstar co-founder Dan Houser says, but acting icon Ray Liotta "made it sound good"www.gamesradar.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 24 days agomessage-square24fedilink
minus-squareInternetCitizen2@lemmy.worldlinkfedilinkEnglisharrow-up43·24 days agoI loaded it up as an adult. The controls are so bad. How did I ever get anywhere?
minus-squarestiephelando@discuss.tchncs.delinkfedilinkEnglisharrow-up5·23 days agoI prefer VC’s Walking over any new GTA Game. It’s snappy and reactive instead of “realistic”.
minus-squareStrider@lemmy.worldlinkfedilinkEnglisharrow-up3·23 days agoYeah from the playability side saints row (volition) was always far more intuitive.
minus-squareChris Lowles@lemmy.ziplinkfedilinkEnglisharrow-up2·23 days agoI tried playing it on my PS2 the other day, my Dualshock 2 is very beaten down so maybe that’s why, but I do remember the controls being kinda shit across the whole Renderware era for GTA.
I loaded it up as an adult. The controls are so bad. How did I ever get anywhere?
I prefer VC’s Walking over any new GTA Game. It’s snappy and reactive instead of “realistic”.
Yeah from the playability side saints row (volition) was always far more intuitive.
I tried playing it on my PS2 the other day, my Dualshock 2 is very beaten down so maybe that’s why, but I do remember the controls being kinda shit across the whole Renderware era for GTA.