I don’t know. “Made with Unreal Engine” is starting to be seen as a bad thing by players too, objectively or not…
At some point that’ll have to become a consideration when choosing an engine. Maybe using UE will end up meaning too many lost sales, like using obvious “AI” generated assets.
a couple months ago I was bitching (just to myself, not online) about all the shit I hate in modern games, when I noticed a lot of what i was bitching about was the same shit in different games.
and then i did some poking around, and found they were all UE5 games, and I hated the same shit in all those games because its the same UE5 shit thats in every game. games looking like shit because they want to use whatever quasi-software raytracy thing that UE5 has, and to make it work they force you into using resolution scaling.
I play at 1080p. I shouldnt have to use resolution scaling. In fact, I actively turn it off in every non-UE5 engine’d game… because they all run gloriously at max settings. UE5 games force on so much bullshit that it has to render at a lower resultion, on medium settings, just to get a playable frame rate at 1080. and the games look like smeared shit because of it.
Its literally to the point now that, no matter how much I might want a game, if it has UE, I’m not buying it.
One can hope. I think with 5 and it’s poor optimization in most cases it took a big reputation hit, but I think it also must be such a good deal that it enticed a lot of developers to use it. Hell, AFAIK, the next Witcher games are going to be UE-based. Things like the traversal stutter amongst other long-standing issues sure did some reputational damage, but does that mean studios will actually care when they’re getting such a good cut to use the engine (over others)?
I don’t know. “Made with Unreal Engine” is starting to be seen as a bad thing by players too, objectively or not…
At some point that’ll have to become a consideration when choosing an engine. Maybe using UE will end up meaning too many lost sales, like using obvious “AI” generated assets.
a couple months ago I was bitching (just to myself, not online) about all the shit I hate in modern games, when I noticed a lot of what i was bitching about was the same shit in different games.
and then i did some poking around, and found they were all UE5 games, and I hated the same shit in all those games because its the same UE5 shit thats in every game. games looking like shit because they want to use whatever quasi-software raytracy thing that UE5 has, and to make it work they force you into using resolution scaling.
I play at 1080p. I shouldnt have to use resolution scaling. In fact, I actively turn it off in every non-UE5 engine’d game… because they all run gloriously at max settings. UE5 games force on so much bullshit that it has to render at a lower resultion, on medium settings, just to get a playable frame rate at 1080. and the games look like smeared shit because of it.
Its literally to the point now that, no matter how much I might want a game, if it has UE, I’m not buying it.
One can hope. I think with 5 and it’s poor optimization in most cases it took a big reputation hit, but I think it also must be such a good deal that it enticed a lot of developers to use it. Hell, AFAIK, the next Witcher games are going to be UE-based. Things like the traversal stutter amongst other long-standing issues sure did some reputational damage, but does that mean studios will actually care when they’re getting such a good cut to use the engine (over others)?