KatherinaReichelt@feddit.org to Technology@lemmy.worldEnglish · 3 days agoThe October inflection point for vibe game developmentsimonwillison.netexternal-linkmessage-square67fedilinkarrow-up168arrow-down122cross-posted to: games@sh.itjust.worksfuck_ai@lemmy.world
arrow-up146arrow-down1external-linkThe October inflection point for vibe game developmentsimonwillison.netKatherinaReichelt@feddit.org to Technology@lemmy.worldEnglish · 3 days agomessage-square67fedilinkcross-posted to: games@sh.itjust.worksfuck_ai@lemmy.world
minus-squarestrawberry_enjoyer42@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up5arrow-down1·2 days agoI agree with your last quote there, and that’s why I don’t use AI to create games for me ^^
minus-squareBenevolentOne@infosec.publinkfedilinkEnglisharrow-up2·10 hours agoIt’s why I don’t use engines! I couldn’t imagine using an engine for a jam game and getting what I want out of the jam. But I can respect that decision, because for some folks it’s the vision, for others it’s the marketing, for some it’s making the assets. There are a lot of pieces that go into making something that stands out.
I agree with your last quote there, and that’s why I don’t use AI to create games for me ^^
It’s why I don’t use engines!
I couldn’t imagine using an engine for a jam game and getting what I want out of the jam.
But I can respect that decision, because for some folks it’s the vision, for others it’s the marketing, for some it’s making the assets.
There are a lot of pieces that go into making something that stands out.