• scops@reddthat.com
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      16 hours ago

      This isn’t news for us already on Linux so much as it is yet another signal to Windows users that gaming on Linux is viable and worth investigating.

      GOG and CDPR are closely related, so if nothing else, this means a high likelihood of launch day support for The Witcher 4 on Linux (or at least Proton), and THAT is a big deal.

    • zhyl@feddit.uk
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      19 hours ago

      For me it’s definitely more about legitimacy, recognition and signalling to the market.

      • Kraiden@piefed.social
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        18 hours ago

        This. I don’t use GOG much, primarily because I’m lazy and just want all my games in the same place, but this is still fantastic news! It’s one less barrier to ditching Windows as the defacto gaming os. It’s also signaling to developers that the market share of users they cut off by explicitly excluding Linux (through kernel anti cheat or however else) is growing.

    • ampersandrew@lemmy.worldOP
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      20 hours ago

      Do cloud saves work yet? They haven’t turned themselves on for me by default, so I’m guessing Heroic still considers the feature to be unreliable. That and proper achievement integration are my two most desired features for an official client.

      • jacobydehunter@lemmy.zip
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        19 hours ago

        They’re never on by default, but you can turn them on for each game that supports it. I’ve never had trouble!

        • ampersandrew@lemmy.worldOP
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          19 hours ago

          Well, I’ll give it another look. Last time I tried was almost two years ago, and I kept manual backups in case the cloud sync failed; the cloud sync failed, and I haven’t tried again since. It did come with a warning last time, so I figured if they were confident, it would be on by default.

          • jacobydehunter@lemmy.zip
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            19 hours ago

            Absolutely give it a try! It’s a good idea to keep the manual backups though too. I even backup my steam saves. If you want a tool that makes it easy try Ludusavi