I know you jest, but a lot of the original devs were back for that project and had they not been pulled for other recent EA projects, we might have had something substantial at this point.
Also, Andromeda devs kept getting pulled into Anthem, and Anthem devs were a group of RPG devs tasked with a new engine and forced to create an open world game within a studio not know for that. So, Andromeda failed because of Anthem, and Anthem failed because of the engine and lack of experience. Veilguard failed because the lessons of Inquisition were never learned.
Anyway, I’m sure EA will allow yet another set of remakes/remasters of Mass Effect once/if the next Gen of consoles are released.
Veilguard also had EA demand complete genre shifts twice in production. Immersive sim -> Live Service Co-op Action -> Singleplayer RPG. The final game was a ton of finished art and half-baked mechanics with a story tacked on at the last minute.
…but Mass Effect 5 was their return to form! Didn’t you see the Trailer that alone was a result of 5 years work ! /s
I know you jest, but a lot of the original devs were back for that project and had they not been pulled for other recent EA projects, we might have had something substantial at this point.
Also, Andromeda devs kept getting pulled into Anthem, and Anthem devs were a group of RPG devs tasked with a new engine and forced to create an open world game within a studio not know for that. So, Andromeda failed because of Anthem, and Anthem failed because of the engine and lack of experience. Veilguard failed because the lessons of Inquisition were never learned.
Anyway, I’m sure EA will allow yet another set of remakes/remasters of Mass Effect once/if the next Gen of consoles are released.
Veilguard also had EA demand complete genre shifts twice in production. Immersive sim -> Live Service Co-op Action -> Singleplayer RPG. The final game was a ton of finished art and half-baked mechanics with a story tacked on at the last minute.