• justdaveisfine@piefed.social
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    3 days ago

    This is definitely something I’ve been frustrated about more so over time. I have a bunch of game books sitting on my shelf just ready to play as soon as I can convince my players that there is something more.

    • naught101@lemmy.world
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      2 days ago

      He’s a strategy: get a copy of Microscope by Ben Robbins, and tell them you’re going to use it to create the world/setting for your next campaign (this is something many people do). Once they’ve played, ask them to do a stars and wishes, see what they say (I would be extremely surprised if they don’t love it).

      Then point out that Microscope is a ttrpg, just a wildly different one to D&D, and that there are thousands of other games that do weird and interesting things with mechanics that most trad games can’t even dream of doing (e.g. some examples: Everyone is John, Ten Candles, Fiasco, Wanderhome, We Are But Worms).

      Viditya Voleti’s A Land Once Magic is another good option that you can do this with, and it’s a bit quicker and easier than Microscope.

      • subverted_per@lemmy.blahaj.zone
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        2 days ago

        I have never managed to get a group to finish a WoD campaign. Most dont last more than a couple sessions. And i can’t even get started on Legend of the Five Rings. Or Star Trek d6.

        • jtrek@startrek.website
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          1 day ago

          Back in like 2016 I got a game of vampire going. I pitched it to two non-ttrpg friends as “what if you’re vampires but the head vampire in the city is basically Donald Trump…”. 100% player retention.

          Game ran for like two years. Lots of blood. We still talk about how the highlights.