• sp3ctr4l@lemmy.dbzer0.com
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    21 hours ago

    Well, thats certainly a neat idea, basically ‘make open source Unity in Rust’…

    … but I don’t think that’s what I described?

    Am I missing something?

    Because if this is made out of Rust, incorporates Lua as a scripting language… I don’t see how that would be able to run most (any?) Unity assets, and it doesn’t mention anything about converting from the more Unity asset specific format to something more generic, or Godot specifically.

    What I’m trying to describe would be more like this, but not 2+ years stale:

    https://github.com/V-Sekai/unidot_importer

    … and then basically just using an LLM to semi-automate the actual conversion of free and clear Unity assets.