Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?
Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?
2018/2019 Reignited release: 82/91% positive reviews on Playstation/Steam.
It might not be your kind of game, but I think it’s safe to say it holds up.