Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?

  • Ryanmiller70@lemmy.zip
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    6 days ago

    You might like the sequels more since they lean more into the objective based structure of Mario 64. Spyro 1 was more a kind of vibes game that was fun to just run around in while grabbing stuff. It felt a lot more like a sandbox compared to the sequels which feel more tightened up and give more definitive goals.