Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?
Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?
Spyro is my favorite video game franchise even during the eras where he was getting just whatever and the years he got nothing. I love the little guy and his new game is easily the most excited I’ve been for a game in years.