• apudgypanda@lemmy.zip
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    45 minutes ago

    I think surgical use of it on small indie teams is going to be a game changer going forward.

    Those teams will still need to be pushed forward by a strong creative vision, and integrity though. Artistic assets, UI, character models, geometry, gameplay etc, will all need to be carefully curated and developed by human hands, because people can and will sniff out lazy development practices with AI, just as they already have with AAA studios pumping out garbage and cash grabs.

    Games are a creative medium, and to be truly successful, developers will still need to be innovative and know their shit.

    I don’t like AI currently, since it’s source is centralized and controlled mainly by large corporations with morally dubious intentions like replacing regular working people and tossing them to the curb.

    But, I can’t deny that decentralized models going forward will be invaluable tools. Just think about how tedious the process of retopography is in order to optimize animation rigs.

    Having an “AI” tool that does this optimally will be helpful for artists and animators to spend more time on things that players will notice, and also result in better optimized games IF developers don’t just use the tool to cut corners.

    The whole topic has a lot of nuance, and I honestly understand the angles for and against it

    The cat’s out of the bag, can’t put it back in. Now we see how it plays out, but while I listed some reasons for its use, I can’t help but worry that it will just be used to displace actual creatives and just pump out the same shit over and over again.