In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium’s capacity.

Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

Where’s that sweet spot now for you?

For me, it’s 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I’d probably decline if some game would exceed 2x of my norm or 120GB of storage.

  • dogs0n@sh.itjust.works
    link
    fedilink
    arrow-up
    2
    ·
    13 hours ago

    I hope at one point, big game devs optimize their game sizes. If I’m correct, a big chunk of modern game sizes (this big ones) are 4k textures and similar items that 90% of people dont need, why haven’t these been deparated from the core game as free DLC?

    Anything bigger than 50gb makes me quite upset.