Early reactions to Nvidia’s DLSS 5 were swift and skeptical, with some observers likening the technology to an Instagram-style filter applied over gameplay footage. Nvidia CEO Jensen Huang refuted the allegations, but subsequent clarifications have helped outline how the system actually works – and where it can fall short.

  • Epzillon@lemmy.world
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    1 day ago

    Doesnt really matter IMO. If you have known bugs and flaws you dont showcase those, or if they are present in the showcase you atleast adress them and show what is to be expected upon release. NVIDIA just flat out didnt care. As soon as motion increases the artefacting is crazy. How do you even decide that this is remotely good enough for a demo?

    • [deleted]@piefed.world
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      1 day ago

      Nvidia hears people like motion blur and AI slop so they put some AI slop in their motion blur.

      • Valmond@lemmy.dbzer0.com
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        1 day ago

        Ugh. “Everyone is doing BLOOM, lets also do BLOOM but at +150% more!”

        I remember that, motion blur came after and now I guess ai 😓

      • justOnePersistentKbinPlease@fedia.io
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        22 hours ago

        “Hallucinations” are an inherent part of the programming.

        It is literally impossible to prevent them. The systems work on building the fuzzy average response to a query via complex statistics. There is no thinking or creativity.

    • phar@lemmy.world
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      23 hours ago

      Okay but that is not what the person said or what the poster above quoted as being the best part. I’m not commenting on the overall performance I’m just saying that demos very often are exactly what that sentence implies they shouldn’t be.