• Zacryon@feddit.org
    link
    fedilink
    English
    arrow-up
    32
    arrow-down
    1
    ·
    edit-2
    2 days ago

    DRM to prevent copying games without official license has always been a waste of money. It is always just a matter of time until even the hardest DRM measure is broken. Always has been like this. I remember when Ubisoft was very proud of their new fancy DRM shitware that prevented running unlicensed copies of some Assassin’s Creed title, only for it to be cracked a month later and the crackers saying “thanks for this interesting challenge”.

    • Malgas@beehaw.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      18 hours ago

      Not only has that always been the case, but that’s the only possibility: DRM, on a fundamental level, is just encryption where Bob and Eve are the same person.

      (For the uninitiated, the basic problem statement for cryptography is that Alice wants to send a message to Bob without Eve knowing what it says.)

    • corsicanguppy@lemmy.ca
      link
      fedilink
      English
      arrow-up
      21
      ·
      2 days ago

      ‘Loss’ due to piracy was always like 3%. It costs way more than that for this mess. They don’t have to be good, just annoying enough to keep 97% of people paying.

      • Kalashnikov@lemmygrad.ml
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        4
        ·
        1 day ago

        Piracy gives you a better user experience than paying for games. Take steam - you have to run a proprietary application to launch your games, which can take these games away at any time, can modify your games to remove copyrighted music, leave them in unplayable states etc. Not to mention the performance impact from DRM, and the constant badgering about accounts/updates/logins/restrictions.

        With piracy, everything is seamless. Go to your trusty repacker, click download, click install, and now you have a game that you cna enjoy for the rest of your life.

    • scutiger@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      1
      ·
      1 day ago

      Sure, it’s always been a question of time, but Denuvo has been very effective for decades. There were very few people who were able or willing to crack Denuvo games before. Publishers really only cared about the initial release anyway, and after a few months, it wasn’t worth paying for it anymore so they’d remove it from their games.

      • Kalashnikov@lemmygrad.ml
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        2
        ·
        1 day ago

        There is no universal law that makes it so that DRM will always be broken. In many cases they are, but in many other cases they aren’t. At the end of the day, they could offload so much of the processing to remote servers that you would basically be playing a cloud game, and that would be the end of bypassing and removal of DRM because they would control the hardware.

        • Rooster326@programming.dev
          link
          fedilink
          English
          arrow-up
          1
          ·
          8 hours ago

          They could offload so much of the processing to remote servers that you would basically be playing a cloud game, and that would be the end of bypassing and removal of DRM because they would control the hardware.

          Inb4 someone says “Well I won’t buy it then” realizing nobody gives a fuck. Other people will.