It’s amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they’re no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

  • korazail@lemmy.myserv.one
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    7 hours ago

    And the stupidest part of this is the ‘omg my IP’ angle from a publisher.

    You’ve destroyed this game because it’s not economically viable for you, and therefore the IP of how the server-side operates has no value; these are no longer secrets worth protecting.

    If someone else is willing to host it at their cost then the only thing that can do is bolster the franchise. When a niche game has a devoted following that’s willing to build infrastructure to keep playing together, then you know it was a management fuck-up and not a game one that killed it.

    • Em Adespoton@lemmy.ca
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      4 hours ago

      There’s the sticking point (well, one of them): sometimes, servers are shut down because the developer wants players to buy a NEW game that they’ll make more money on. If gamers can just play the old game forever, they’re less likely to buy and play the new game whose servers have improved the rent seeking algorithms.