It’s amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they’re no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

  • MentalEdge@sopuli.xyz
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    3 hours ago

    undue burden on small developers

    Uuh, more often than not, the small devs already make their games indefinitely playable and preservable, just out of a love for the medium.

    No actual artist wants their work to have an expiry date.

    Legal enforcement is only needed for the passionless big publishers that shutter games just to funnel players into purchasing their latest releases.

    It’s mentioned in the parliament presentation. Only a small minority of game publishers engage in this BS, but it’s ALL the big ones, meaning the problem is experienced by the vast majority of consumers.