For a long time, I have this idea how Microsoft should structure and price the Game Pass. I am thinking of making it modular with a cheap entry price, and then having basically DLCs to enable certain services. This would also allow Microsoft to add in new services without restructuring everything again or screwing up the names.
The below list is just an idea how it could be structure and priced, I’m not saying this has to be exactly like that. What do you think?
--- Base ---
$7,99 Game Pass
(pc and console, includes console multiplayer,
50+ games dynamic library)
--- DLCs ---
+ $4,99 Plus Expansion
(full set 500+ games, including EA Play and Ubisoft+)
+ $9,99 Day 1 Ultimate
(including all first party games except Call of Duty,
plus day 1 premium games from third parties,
additional benefits, perks and rewards)
+ $1,99 Cloud Streaming S
(for supported titles of all your own games,
plus all Game Pass games)
+ $3,99 Cloud Streaming X
(like S but higher quality streaming, shorter wait times)
Make it work first
Any kind of subscription is just a trap for everyone involved in it except for the ones setting it up. It might not look like that at the beginning but rest assured that is it only purpose. Avoid it at all cost!
Personally, I think GamePass is a terrible idea.
The money developers get for GamePass “sales” isn’t enough to keep them in business, look at Tango Gameworks, who did Hi-Fi Rush. Great game, well received, lots of players.
Studio closed 4 months later.
If someone like Tango can’t survive on a game like Hi-Fi Rush, it doesn’t speak well for the business model.
So what you end up with are fewer games and lower quality games, it’s a race to the bottom.
Also, the push to digital only reduces the footprint in stores, so when people go to buy consoles, all they see are a bunch of old games, or (worse) no games at all, as we see in the Xbox section in Target and Walmart recently.
So GamePass encourages fewer games, lower quality games, a reduced footprint at retail, and ultimately, lower sales.




