On the flip side, I couldn’t get Linux native Jackbox to run because the devs failed to update it to support something (Wayland maybe, IDK was troubleshooting mid Xmas party).
Ended up installing the Windows version in Proton.
Hm. I wonder if still will become a problem in the future if we get more Linux native games. We shit on Windows for not playing old games when wine can, but if a game stops functioning moving from x11 to Wayland (or some other dependency) will there be people there to care enough to fix it? Although I would assume it would be an easier fix for Linux than Windows for when it does.
I think it was about 5 years ago, the Terraria team Linux dev left. Something happened that stopped the Linux build launching, and the native version was not playable until they got a new Linux dev in the team. Proton version worked flawlessly with more stable framerate.
As far as I know the native Undertale build is still unplayable. If it is working now, well it wasn’t for about 6 years.
I see people get excited about native game builds, that’s great but unless it’s a very dedicated team that will update the game constantly it seems to be is no use.
Once 32bit libraries are gone, only wine with the recently added WoW64 will be able to run old games ot of the box. Old native titles made for 32bit Linux will require installing all the 32 bit libs again, assuming they’ll be even available for your distro
Which is no issue w
Since you can even still run old 16-bit games on linux. Maybe someone will start packaging convenient library collections at some point.
Many games ship with dependencies statically linked into the binary. Those won’t even have the problem apart from maybe glibc.
Edit: 16-bit still works. For 8-bit there are emulators.
On the flip side, I couldn’t get Linux native Jackbox to run because the devs failed to update it to support something (Wayland maybe, IDK was troubleshooting mid Xmas party).
Ended up installing the Windows version in Proton.
That’s a story old as Linux. Native shit stops working. Thankfully wine/Proton is there to keep it functional
Hm. I wonder if still will become a problem in the future if we get more Linux native games. We shit on Windows for not playing old games when wine can, but if a game stops functioning moving from x11 to Wayland (or some other dependency) will there be people there to care enough to fix it? Although I would assume it would be an easier fix for Linux than Windows for when it does.
it will always be a problem with native games.
I think it was about 5 years ago, the Terraria team Linux dev left. Something happened that stopped the Linux build launching, and the native version was not playable until they got a new Linux dev in the team. Proton version worked flawlessly with more stable framerate.
As far as I know the native Undertale build is still unplayable. If it is working now, well it wasn’t for about 6 years.
I see people get excited about native game builds, that’s great but unless it’s a very dedicated team that will update the game constantly it seems to be is no use.
I feel like the issue could be solved with a flatpak-like solution.
It won’t. You have so many options. Just install the old libraries, use a chroot, use docker. Probably automate all this with Lutris or similar.
Once 32bit libraries are gone, only wine with the recently added WoW64 will be able to run old games ot of the box. Old native titles made for 32bit Linux will require installing all the 32 bit libs again, assuming they’ll be even available for your distro
Which is no issue w Since you can even still run old 16-bit games on linux. Maybe someone will start packaging convenient library collections at some point.
Many games ship with dependencies statically linked into the binary. Those won’t even have the problem apart from maybe glibc.
Edit: 16-bit still works. For 8-bit there are emulators.
Oh yeah that happens. Some devs are just too lazy to understand their build toolchain.