The two games I can think of that deviated significantly from the formula, SF Adventure and SF Assault, did not do well IIRC. I bounced off of Adventure because it felt like a Zelda clone, and I was like “but Nintendo already owns Zelda. If they wanted to make a Zelda game they can just make a Zelda game.” Now I want to replay it because I only recently learned it was made by Rare. Assault I really liked. It wasn’t as divergent as Adventure but tried new stuff.
The other problem, IMO, is like a lot of Nintendo games the characters and story are secondary to the gameplay, so I’m not really interested in what Fox and company are up to.
Also here’s a random factoid that I have nowhere else to put: Falco is actually a pheasant.
The two games I can think of that deviated significantly from the formula, SF Adventure and SF Assault, did not do well IIRC. I bounced off of Adventure because it felt like a Zelda clone, and I was like “but Nintendo already owns Zelda. If they wanted to make a Zelda game they can just make a Zelda game.” Now I want to replay it because I only recently learned it was made by Rare. Assault I really liked. It wasn’t as divergent as Adventure but tried new stuff.
The other problem, IMO, is like a lot of Nintendo games the characters and story are secondary to the gameplay, so I’m not really interested in what Fox and company are up to.
Also here’s a random factoid that I have nowhere else to put: Falco is actually a pheasant.