sanitation@lemmy.radio to Technology@lemmy.worldEnglish · 3 days agoSubnautica 2 sells 2 million in 12 hours with over 600K concurrent players | Despite a troubled development cycle, the game has enjoyed a hugely successful launchwww.videogameschronicle.comexternal-linkmessage-square76fedilinkarrow-up1262arrow-down19cross-posted to: technology@lemmit.online
arrow-up1253arrow-down1external-linkSubnautica 2 sells 2 million in 12 hours with over 600K concurrent players | Despite a troubled development cycle, the game has enjoyed a hugely successful launchwww.videogameschronicle.comsanitation@lemmy.radio to Technology@lemmy.worldEnglish · 3 days agomessage-square76fedilinkcross-posted to: technology@lemmit.online
minus-squarelyralycan@sh.itjust.workslinkfedilinkEnglisharrow-up2arrow-down9·3 days agoYeah I’ll let Jacksepticeye tell me how he found Early Access once I finish the storyline aha Not playing until v1.0.1 defeats the purpose of early access releases but ¯_(ツ)_/¯
minus-squareMnemonicBump@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up13arrow-down1·3 days ago“early access” is a way for publishers and studios to get players to pay for the privilege of play-testing a game without paying testers properly, and also ship an unfinished game.
Yeah I’ll let Jacksepticeye tell me how he found Early Access once I finish the storyline aha
Not playing until v1.0.1 defeats the purpose of early access releases but ¯_(ツ)_/¯
“early access” is a way for publishers and studios to get players to pay for the privilege of play-testing a game without paying testers properly, and also ship an unfinished game.