sanitation@lemmy.radio to Technology@lemmy.worldEnglish · 3 days agoSubnautica 2 sells 2 million in 12 hours with over 600K concurrent players | Despite a troubled development cycle, the game has enjoyed a hugely successful launchwww.videogameschronicle.comexternal-linkmessage-square76fedilinkarrow-up1262arrow-down19cross-posted to: technology@lemmit.online
arrow-up1253arrow-down1external-linkSubnautica 2 sells 2 million in 12 hours with over 600K concurrent players | Despite a troubled development cycle, the game has enjoyed a hugely successful launchwww.videogameschronicle.comsanitation@lemmy.radio to Technology@lemmy.worldEnglish · 3 days agomessage-square76fedilinkcross-posted to: technology@lemmit.online
minus-squareAatube@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1arrow-down1·3 days agothe game has to sell at least 3M copies for the devs to get the $250M tho
minus-squarezr0@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·3 days agoAFAIK this is not true. The bonus is just capped. But every dollar spent is increasing their bonus until they have sold 3M copies.
minus-squareAatube@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·3 days agoit also has a bottom. it only triggers when revenue exceeds $69.8 million, so about 2.3 million copies
the game has to sell at least 3M copies for the devs to get the $250M tho
AFAIK this is not true. The bonus is just capped. But every dollar spent is increasing their bonus until they have sold 3M copies.
it also has a bottom. it only triggers when revenue exceeds $69.8 million, so about 2.3 million copies