EVE Online (applies to MMOs in general I think). I played it a long time ago with a few friends, but that is it. If I could describe it, it’s opposite of interesting. You can sort of play it solo, but it gets boring and/or grindy fast. Unless you buy in-game money for real money. Dying means losing a ship and all implants, all of which cost money (time).
For “full experience”, apparently you gotta join a corp, and participate in space turf wars. Then it could turn into a second job. And I have a job already. And TBH I am not a very social person.
I think this is a common misconception about games like EVE. I played it for about 7 years, and have continued playing full loot MMOs and survival games since then.
The PvP in EVE was the most exhilarating experience I have had in a computer game. This was intrinsically tied to both the consequences of loss and the thrill of victory, and reward - something you just cannot get from ‘theme park’ MMOs. Learning to harness the adrenaline rush and overcome the post-fight shakes was a very real thing that many of us spoke of. It’s that which kept myself and many of the people I played with locked in for so long.
My focus was solo and small gang PvP - initially low-sec piracy, but later moving on to null-sec roaming and wormhole diving. After the first few months, I played almost no PvE content, and funded all ships and eventually my main account through PvP activity alone.
It’s been about 10 years since I stopped playing - and the game may well have changed significantly - but the solo and small gang PvP which I engaged in was pretty easy to get into then. Sure you’d die a lot in the first month, but the trick was to keep your ships cheap, play to it’s strengths, and try to learn from every engagement.
Yeah the adrenaline rush is real. I still clearly remember me and a corp mate dropping some BS hitting one of our POSs and we were the only two on. So we got the smart idea to drop them with our dreads (mine I couldn’t afford to replace) we killed a few and they brought in reinforcements and we were trapped getting nuted. We kept trying to warp out between siege cycles with no luck after several attempts. Then I got lucky and was able to moonwalk out in structure. My heart was racing and hands were shaking after that.
Small gang pvp is still probably the best part of it. You can use filaments to fling up to 25 people in fleet to a random system in null sec (two variations of filament to consume - an area of null with more pvp activity recently or with little to no pvp recently). People love using this to go get null fights.
It has a 15 minute cooldown to use one again I think and you can rinse and repeat to try another area of null again :)
I will say one upside of joining a corp is many of them give you free cheap ships when you lose one. Takes the sting out of loss when first learning and getting space money together to be self sufficient.
This is just me touching on what is usually recommended by many in the game.
EVE Online (applies to MMOs in general I think). I played it a long time ago with a few friends, but that is it. If I could describe it, it’s opposite of interesting. You can sort of play it solo, but it gets boring and/or grindy fast. Unless you buy in-game money for real money. Dying means losing a ship and all implants, all of which cost money (time).
For “full experience”, apparently you gotta join a corp, and participate in space turf wars. Then it could turn into a second job. And I have a job already. And TBH I am not a very social person.
I think this is a common misconception about games like EVE. I played it for about 7 years, and have continued playing full loot MMOs and survival games since then.
The PvP in EVE was the most exhilarating experience I have had in a computer game. This was intrinsically tied to both the consequences of loss and the thrill of victory, and reward - something you just cannot get from ‘theme park’ MMOs. Learning to harness the adrenaline rush and overcome the post-fight shakes was a very real thing that many of us spoke of. It’s that which kept myself and many of the people I played with locked in for so long.
My focus was solo and small gang PvP - initially low-sec piracy, but later moving on to null-sec roaming and wormhole diving. After the first few months, I played almost no PvE content, and funded all ships and eventually my main account through PvP activity alone.
It’s been about 10 years since I stopped playing - and the game may well have changed significantly - but the solo and small gang PvP which I engaged in was pretty easy to get into then. Sure you’d die a lot in the first month, but the trick was to keep your ships cheap, play to it’s strengths, and try to learn from every engagement.
Yeah the adrenaline rush is real. I still clearly remember me and a corp mate dropping some BS hitting one of our POSs and we were the only two on. So we got the smart idea to drop them with our dreads (mine I couldn’t afford to replace) we killed a few and they brought in reinforcements and we were trapped getting nuted. We kept trying to warp out between siege cycles with no luck after several attempts. Then I got lucky and was able to moonwalk out in structure. My heart was racing and hands were shaking after that.
Small gang pvp is still probably the best part of it. You can use filaments to fling up to 25 people in fleet to a random system in null sec (two variations of filament to consume - an area of null with more pvp activity recently or with little to no pvp recently). People love using this to go get null fights.
It has a 15 minute cooldown to use one again I think and you can rinse and repeat to try another area of null again :)
I will say one upside of joining a corp is many of them give you free cheap ships when you lose one. Takes the sting out of loss when first learning and getting space money together to be self sufficient. This is just me touching on what is usually recommended by many in the game.
I enjoyed it for a time as a second screen game. Was great when not a lot was happening at work during covid.