Working on a Fantasy Intrigue 5e hack (which is really on its way to being its own system, just jumping off my most familiar starting point). Outlining a modular multiclass system where tactical combat abilities and noncombat utility progress in tandem on (mostly) separate class skill tracks.

Have looked to Cypher, Dungeon World, Blades in the Dark, Savage Worlds, Swords of the Serpentine, and even some of the 5e flavor feats that no one ever takes for inspiration/abilities to steal/adapt, but could always use more. thanks nerds!!

(also considered fucking around and posting my pitch/bible for the system here but idk haha i’m shy haha shy )