Steelkrill Studio@lemmy.world to Games@lemmy.worldEnglish · 5 months agoI’m a solo developer creating a detective horror game where you search for victims by a boat, inspired by the real-life Island of the Dolls! Here is the trailer - I’d really appreciate any feedback!www.youtube.comexternal-linkmessage-square5fedilinkarrow-up171arrow-down11cross-posted to: gaming@lemmy.world
arrow-up170arrow-down1external-linkI’m a solo developer creating a detective horror game where you search for victims by a boat, inspired by the real-life Island of the Dolls! Here is the trailer - I’d really appreciate any feedback!www.youtube.comSteelkrill Studio@lemmy.world to Games@lemmy.worldEnglish · 5 months agomessage-square5fedilinkcross-posted to: gaming@lemmy.world
minus-squareBananskal@nord.publinkfedilinkEnglisharrow-up2·5 months ago hard one to pin down You mean hard to get right, or hard to define what “flawlessly” means? Both? 😅😅
minus-squareMelobol@lemmy.mllinkfedilinkEnglisharrow-up1·5 months agoAs they say it’s perfect if you don’t even notice it. Usually the UI navigation is flawed, and usually the active zone for interaction needs a bit bigger.
You mean hard to get right, or hard to define what “flawlessly” means?
Both? 😅😅
As they say it’s perfect if you don’t even notice it.
Usually the UI navigation is flawed, and usually the active zone for interaction needs a bit bigger.