• HexagonSun@lemmy.zip
    link
    fedilink
    English
    arrow-up
    30
    ·
    3 days ago

    The thing that really bugged me about Spore was how lame the “evolution” was.

    If early developments in your creatures set certain things in motion that then played out differently that would be great and add replay value.

    But nothing was meaningful at all, you could completely change stuff back and forth. Very little in your evolutionary history actually mattered, at all.

    • Rooster326@programming.dev
      link
      fedilink
      English
      arrow-up
      6
      ·
      3 days ago

      That’s because children adults would get stuck on a path that was untenable, and management didn’t like that idea. It would lead to a bad experience and a negative review.

    • WolfLink@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 days ago

      There were a couple details that mattered.

      Whether you were aggressive vs friendly vs neutral at each stage had some consequences for all later stages. Creatures you befriend in the Creature stage could become pets in the Tribal stage, which could include the powerful lone wolf ones.