Epic Games CEO Tim Sweeney recently talked to South Korean outlet Inven Global about how UE6 will indirectly help new multiplayer games attract players.
I played TF2 from release, to the month they implemented matchmaking. Technically they left the ability to host and join specific servers, but those emptied and never came back. I was now essentially only allowed to pay with strangers.
I joined again for the Halloween event, thinking my tradition of playing hours of Mann Manor could still be enjoyed at least. After all, it was a special event, and I knew others would join the 24/7 Manor servers like they had every year, just like me.
Nope. They were all empty. Everyone still only joined matchmaking. I miss my server-friends. Mostly it was just acquaintances, but sometimes I’d make a real long-term friend after we’d find eachother at an event IRL.
As is almost always the case, the algo that optimizes, doesn’t optimize for what I want or need, it optimizes for what an unfeeling corp “needs”. I want less downtime, sure, but not at the cost of meaning.
I played TF2 from release, to the month they implemented matchmaking. Technically they left the ability to host and join specific servers, but those emptied and never came back. I was now essentially only allowed to pay with strangers.
I joined again for the Halloween event, thinking my tradition of playing hours of Mann Manor could still be enjoyed at least. After all, it was a special event, and I knew others would join the 24/7 Manor servers like they had every year, just like me.
Nope. They were all empty. Everyone still only joined matchmaking. I miss my server-friends. Mostly it was just acquaintances, but sometimes I’d make a real long-term friend after we’d find eachother at an event IRL.
As is almost always the case, the algo that optimizes, doesn’t optimize for what I want or need, it optimizes for what an unfeeling corp “needs”. I want less downtime, sure, but not at the cost of meaning.