I’m reminded of the early years of MMORPG games that had semi-functional economies, and all the confidence games came back. For example, a carnie would sell empty crates for a price on the promise that some of them were filled with valuable goodies. They weren’t but occasionally a collaborator planted in the audience would win a prize.
Maybe we should bring back the tar-and-feather treatment.
I’m reminded of the early years of MMORPG games that had semi-functional economies, and all the confidence games came back. For example, a carnie would sell empty crates for a price on the promise that some of them were filled with valuable goodies. They weren’t but occasionally a collaborator planted in the audience would win a prize.
Maybe we should bring back the tar-and-feather treatment.