• perviouslyiner@lemmy.world
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    vor 2 Tagen

    Anyone who spent time in Second Life would know that user-generated worlds are terrible for graphical performance, because people want to stick in as much content as possible and don’t approach it in the same methodical way as a game designer would.

    So in SL that gets you sims with 3 fps on a good graphics card, and people who are greyed out because their clothing complexity exceeds your graphics limits. Now imagine wearing that 3fps glitchiness in a VR headset.

    • muusemuuse@sh.itjust.works
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      vor 20 Stunden

      You can incentivize or gamify standards adherence that leads to better performance but that was never the priority there and it’s not what people cared for anyway. It was a social thing with the most bizarre griefing.

      I miss the days of orbit cages, grey-goo reproducing bouncing dicks, the crowded hubs with devastating shade even a coked up drag queen would argue went too far, breaking into intricately protected properties by sitting in a cube you built in a neighboring lot and dragged over, just so much weirdness.