

Aah, okay then. Well, it does make sense indeed.


Aah, okay then. Well, it does make sense indeed.


Okay, thank you for the explanation. Cases can be different here.


Huh, lol. No, I didn’t know that. One of my friends uses FreeBSD, and he likes it. But yeah, that’s a good point.


Do you mean that without GPL my access to my own project can vanish?


I’m glad you appreciate it! This made my day!


BSD 3-Clause.


I definitely will.


Most game developers don’t want to open source their games, so I think a permissive license is probably the easiest choice for a game engine.
That’s why I was considering a permissive license in the first place, yes.


That’s a good explanation, thank you for teaching me.


Roflolmao


Aha, okay. The same Ren’Py does. Thank you, I’ll think about it.


Yeah, I’ve already read it. And yeah, the language is a bit biased, aside of the short explanations not covering too much as for me. So I should look somwehere else.
Nevertheless, thank you for the explanation!


Okay, so it’s a threat if I use a permissive license. Thank you very much! I’ll think about it.


Okay, thanks for the advice. LGPL might be a good option, I’ll look into it.


Okay, thank you very much. As for now, I hope my engine will be known enough for anyone to recognise the hoax.


Horrible? Okay, then. Can you explain why? I mean, I know that Ren’Py is using MIT, and there are no problems with anything as far as I can tell. So, what’s wrong with it?


I thought of using GPL, but it would mean someone else would be obliged to open their source code if they base their software on my engine. Though open-source is good and must exist (speaking of Ren’Py, which is not GPL, but still an open-source engine considered a golden standard of VN development), I’d like to give others the right to make their derivative works either open or closed, by their choice.
As for AGPL, I know nothing, unfortunately.


What about the non-endorsement clause, then?


Well, the only difference is a so-called “non-endorsement clause”. I wanted to know where can I use it, and if I even should.
Okay! Thank you very much, I think.